Initiation Direct3D / C# ENGLISH
[30 mn de lecture - paru le 5/4/2004 11:56:55 AM - Public : Confirmé]
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Auteur
Synopsis
The purpose of this
article will be to initiate the Net surfer with the programming direct3D of C #
eand thus to provide him the basic skills to program a software with Direct3D;
competences which will be concretized thanks to examples carried out throughout
the training.
Summary
Introduction
1. Installations
1.1. FrameWork Visual Studio .net
1.2. SDK DirecX 9
2. Bases of the Direct3D programming
2.1. Initializations
2.2. Render
2.3. Main
3. Vertex and polygons
3.1. Concepts
3.2. Example
4. Mesh and Texture
4.1. Mesh
4.2. Application of texture
4.3. Stencil buffer
4.4. Z-buffer
4.5. Example
5. Matrix, camera, translation.
5.1. Co-ordinates in space
5.2. Creation of a rotation
5.3. Creation of a camera
5.4. Complex move
Conclusion
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