Character Animation with 3DSMAX
[10 mn de lecture - paru le 9/9/2004 11:15:25 AM - Public : Confirmé]
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Auteur
Introduction
Character animation is a very interesting and complex subject.
It needs
indeed a lot of patience and rigour to produce convincing results.
This article is mainly for intermediate users of 3DSMAX but the beginners
can also do it. It's supposed, during the article, that you
know the bases of the software and modelling methods with 3DSMAX. If it's not the case,
I invite you to visit the projects already realized on this subject :
Introduction to 3DSMAX by Cédric DUROISIN :
http://www.supinfo-projects.com/fr/2004/intro%5F3dsmax/
Modeling an fan by Benjamin DOMERGUE :
http://www.supinfo-projects.com/fr/2003/modelisation%5Fhabillage%5Fventilateur%5F3ds/
Create an imac by Benjamin DOMERGUE :
http://www.supinfo-projects.com/fr/2004/imac%5F3dsmax%5Feng/
Modeling a human face by Félix ARGUILLERE :
http://www.supinfo-projects.com/fr/2004/face%5F3ds/
Use of textures by Mohamed BOUJOUAMAA :
http://www.supinfo-projects.com/fr/2004/textures%5F3dsmax%5Fen/
Modeling and animation of a character by Guillaume GRUYER
:
http://www.supinfo-projects.com/fr/2003/character%5Fanimation/
It's preferable to animate a character to possess an already modelled character.
If you don't possess one you can get it on the following sites:
http://www.3dcafe.com/asp/meshes.asp
http://www.3dtotal.com/
And if you don't still find your happiness:
http://www.3dlinks.com/links.cfm?categoryid=9&subcategoryid=91
Enjoy the reading.
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